Deep Down Below

I just added the actual well to the Deep Well building. It's supposed to be 53 meters deep but I decided 42 ought to be enough. The original has a little notch on water level to stand on. I think it could well be that there's a tunnel leading away from it. At times the tunnel get's flooded a little bit so it's moist and mossy everywhere. The tunnel leads up to the lower bit of the Emperor's Garden. I'm thinking about adding some traps to make it a proper dungeon, because I wouldn't now where else I could place one. Doesn't really make sense though...

The deep well's bucket is driven up and down on a rope by the use of a windmill-like device, as it can be seen on the picture. In order to get it to run, the player is supposed to find broken/missing gear wheel tooth and place them in the respective plugs. To make the engine fail really cool and real I wanted to have the physics engine do all the work and have it stop the gear wheel when it comes to the missing wheel tooth. To do that I had to make the Entity a "Rigid body". Unfortunately it spasms out when the pole is touching the floor, and I haven't figured out how to prevent it from doing so. So for the moment the whole thing is scripted. Looks alright, but, you know...

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